#include "AssetStream.h"

AssetStream::AssetStream( AAssetManager* pAssetManager, const char* assetName, int mode )
{

}

AssetStream::~AssetStream()
{

}

bool AssetStream::DoSeek( IStream::streampos_t newPos )
{

}

IStream::streamsize_t AssetStream::DoRead( IStream::streamsize_t size, char* dest )
{

}
